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1. {Legion Thoughts} Salvaging, Manufacturing, and further thoughts - in Feedback/Requests [original thread]
As much as I like the idea of roaming open world area scavenging the leftovers of battles...I'd really love some manufacturing, especially if it could be done in Legion *and* Eve. The resource cycle in Eve is a big reason why I got into it, and ma...
- by Kristoff Atruin - at 2014.05.10 23:27:00
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2. Has CCP learned anything from Moon goo in Eve and PC in Dust yet? - in Feedback/Requests [original thread]
The biggest thing to keep in mind though when looking at things like raiding mechanics as methods for preventing one group from controlling almost everything is that anything you put in to use against them, they'll use against other people. For ex...
- by Kristoff Atruin - at 2014.05.09 16:24:00
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3. Has CCP learned anything from Moon goo in Eve and PC in Dust yet? - in Feedback/Requests [original thread]
Moon goo isn't a problem in Eve, certainly not to the extent that PC is in Dust. If anything the PC system in needs to become more like moon goo, where districts don't produce isk directly but resources that are sold to other players. Moon goo is ...
- by Kristoff Atruin - at 2014.05.09 14:40:00
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4. EVE Industry Work Teams and DUST Interconnectivity - in Feedback/Requests [original thread]
They could also be a product of owning a district with a certain kind of training facility on it, or for enhancing the skills of a work team.
- by Kristoff Atruin - at 2014.05.01 18:55:00
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5. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
Try not stacking armor plates if you want to jump over things, or not running a heavy suit.
- by Kristoff Atruin - at 2014.04.27 20:19:00
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6. Concept: cross platform PVE - in Feedback/Requests [original thread]
There's been all kinds of discussion of integrated PVE ideas, mostly centered around Eve exploration sites, PI, sleeper sites in wormholes, incursions (I kinda like this one, incursions go on for days and have concept art of ground raids by sansha...
- by Kristoff Atruin - at 2014.04.23 14:43:00
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7. Add in a Negotiation Skill - in Feedback/Requests [original thread]
An idea like this would be a perfect fit with a PVE system. What I would like to see, once we have the ability to move around New Eden, is to be able to accept PVE missions from the various NPC corporations with some kind of standings system invol...
- by Kristoff Atruin - at 2014.04.23 13:51:00
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8. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Duke Noobiam wrote: Let me start by saying that I don't have a complete understanding of how PC works, so please forgive any false assumptions that I may have made. So let me start by defining the problem as I understand it, please correct me ...
- by Kristoff Atruin - at 2014.04.16 14:59:00
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9. Should tapping R2 also cycle weapons? - in Feedback/Requests [original thread]
It'd be nice if it was an option you could toggle. As a logi, it was really helpful to be able to quickly switch through equipment. When they changed it I was really disappointed, but I can see how it would have been painful for pure combat suits.
- by Kristoff Atruin - at 2014.04.14 14:23:00
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10. How logistics should be played - in Feedback/Requests [original thread]
Heh that's another problem. High tier nanohive and repair tool costs are way out of line with other types of equipment, easily adding 20k isk more to the cost of an advanced suit than if you just used uplinks, scanners and needles.
- by Kristoff Atruin - at 2014.04.11 18:49:00
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11. How logistics should be played - in Feedback/Requests [original thread]
I haven't witnessed a single "slayer logi" in 1.8. I run support logi, but if my weapon became as useful as a nerf gun I'd stop playing logi period. Might as well just take away the weapon slot entirely. Every other suit class is already better at...
- by Kristoff Atruin - at 2014.04.11 17:41:00
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12. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Kristoff Atruin wrote: Seriously, you can still make absurd logi points even without the logi suit. I have a dragonfly scout I use for uplinks. Last night I was in a FW match where nobody on my team was putting down lin...
- by Kristoff Atruin - at 2014.04.10 12:30:00
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13. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Another idea would be to cut down the value for automatic clone sales by quite a bit, and have one particular SI that holds a lower max number of clones but receives more isk per clone on manual sales. ie: the facility is better at preparing / sto...
- by Kristoff Atruin - at 2014.04.10 03:00:00
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14. Stop lag switch & SSD advantage - in Feedback/Requests [original thread]
Lag switches don't exist in Dust because the servers are hosted by CCP, not a player. Lag switching is when the person hosting the game interrupts the connection, so that he can play without lag and the other players do. If you don't control the s...
- by Kristoff Atruin - at 2014.04.09 04:58:00
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15. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
We can buy as many clone packs as we want without penalty for a good reason, it's impossible to actually stop us from buying them using shell corporations. I think the solution there isn't to limit the purchase of them, but limit the usefulness of...
- by Kristoff Atruin - at 2014.04.09 04:43:00
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16. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Seriously, you can still make absurd logi points even without the logi suit. I have a dragonfly scout I use for uplinks. Last night I was in a FW match where nobody on my team was putting down links, so I grudgingly put away my neo commando suit a...
- by Kristoff Atruin - at 2014.04.08 20:10:00
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17. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
The equipment nerf hasn't discouraged me, or anyone I know from running logi. There's two things causing a drop in the number of logis on the field recently. 1) We're squishy as hell with wildly expensive suits and die to scout suits worth less t...
- by Kristoff Atruin - at 2014.04.08 19:10:00
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18. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Soraya Xel wrote: Kristoff Atruin wrote: Couple of thoughts here. Owning land should be profitable, which means passive isk needs to be part of it. This isn't true. It should, in fact, cost money to hold a district. However, active comba...
- by Kristoff Atruin - at 2014.04.07 14:59:00
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19. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Couple of thoughts here. Owning land should be profitable, which means passive isk needs to be part of it. The big selling point for Dust is that you'll fight to keep something you built. Without some means of earning a profit from owning land, wh...
- by Kristoff Atruin - at 2014.04.07 14:42:00
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20. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
Sidearms can be pretty good, particularly SMGs and the bolt pistol. Not sure if the scrambler pistol still is...from what I hear it isn't. You can still assassinate with smgs. I was doing it all night without that many SP into the things. This wou...
- by Kristoff Atruin - at 2014.04.03 02:04:00
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